Updates and Developments

Apr 30, 2008 - They're in! The new System 1 driver boards. Yes, there are other boards out there in the market, but I think users will appreciate the features on this board quite a bit. A product page is coming soon!

Mar 26, 2008 - NEW! System 1 code has been updated for Joker Poker operation in 5 ball mode (problem during the 2nd ball lighting the multiplier too early.) Latest release is 3.47. Download it now.

Mar 26, 2008 - Finally! Dumped Verizon, bit the bullet and had to buy Comcast static IP service. NOT FUN! The site has been down for weeks now trying to get Verizon tech. support to figure out how their networks work... Whatever - we're back online...

Dec 31, 2007 - PLEASE NOTE!: the Ni-Wumpf repair return address has changed! The new address to send boards in for repair is:

David Humphrey
49 Bradford Rd.
Framingham, MA 01701

Nov 30, 2007 - System 1 platform update! Steve has (once again) found a bug in the Joker Poker code that will allow the Special to light prematurely if one of two banks has been 'spotted' (i.e. at the beginning of ball number 4 and 5, you are 'spotted' the king and the ace bank respectively). The newest rev. on site will be 3.44.

Nov 11, 2007 - Platform update to flash the "Game Over" lamp on Spiderman, Haunted House, Devil's Dare and Panthera. Also the Panthera code was updated to correct "HSTD" / "Game Over" lamps reversed.

Oct 30, 2007 - OK. Please tell me that nobody else is tinkering around with the "Operator Override" setting for awarding specials... Well, if so, code updates for the System 80 and System 80A platform are uploaded now. Setting this will crash the game when scoring a second special.

Oct 25, 2007 - Mars is close - entering now into QA. Be aware that there is a bug in boot rev. 1.11 that prevented using the emergency image load functionality in the bootloader. If you are a developer, this will impact recovery from a bad code image download to the board. Update of that boot image is a free return-to-factory service. Also, if you are having trouble with your coin-lockout coil not energizing (using coin cutters?), or setting the "options" back to free-play, by the 26th, all of the code images will be updated to address these bugs as well.

Oct 13, 2007 - Counterforce is now available. Check the downloads section for code to put on your board.

Oct 10, 2007 - FINALLY! I found a bug in the sound decoder board that prevented me from figuring out the sound on Counterforce! That game should be done and available soon. Next up: Mars - God of War.

Sept 27, 2007 - Corrected Haunted House update! Please use revision 1.56 if you are updating your board (online now). The changes were in the animation code, and the game over sound sequence (minor - but glitches none-the-less).

Sept 19, 2007 - Updated Haunted House code (rev. 1.52) to handle VUK failure at the top of the PF, and to keep the HSTD lamp out of the animation routine!

Aug 27, 2007 - Vacation week Aug. 20th - Aug. 26th, sometime in there, the heat overcame my server while I was away. Website has unavailable then - sorry. Can't seem to finalize the Counterforce sound yet - software is done, but the sounds are not coming out right...

July 26, 2007 - Paypal buttons on the products page - now you can buy direct through paypal - or through our distributors.

July 24, 2007 - The new System 80 driver boards came it today! I had a chance to test 'em, and QA is good! So they are now available! Pricing will be $95. ...more information in "Products"

July 2, 2007 - Websites PfffAAH! We don't need no stinking websites. BACK WOMAN! Sales are not everything! Bother... here we go again. Trying to hack up a website...

July 1, 2007 - Update to the platform code - revision 2.30. This revision removes the occasional diagnostic errors shown on the displays for production code. Update recommended to remove the game idle stalling on a "vector error"

June 28, 2007 - The System 80 driver board is in production at the assembly plant, and first customer shipments are due in the beginning of August.

June 16, 2007 - Update to Black Hole code (now rev. 1.53), corrected glitch with flashing 2x bonus multiplier lamp. Disabled flippers and sound at end of last ball with 2 balls locked, and ball ejected from lower PF. Corrected spurious debug entry.

Oct 21, 2006 - Corrected pricing errors in platform code for System 80 games.

June 8, 2006 - Major update to platform revision 2.00. This is an interface change between platform code and FPGA code in the way that characters are rendered on the displays. No production units should be supporting this revision, if so contact the factory for a board upgrade. Any code updates will require new FPGA code.

May 5, 2006 - Boot loader code update to support recovery of bad FLASH updates in the field. Return to factory for a PIC code update if revision query comes back lower than revision 1.12